![]() ![]() ![]() I have on more than one occasion dealt with franchising and must admit that interacting with Paizo was a very comfortable experience. Armed with this, we headed to Paizo Inc., the creator of Pathfinder. Now that we understood the whats and hows, we produced a set of early concept arts to show to the IP rights holder and convey our aims and our vision. Furthermore, Kingmaker possesses a distinctive feature: the player becomes a ruler immediately and starts building the realm. Actually, it represents a sandbox where a player is showered with various opportunities - where to go, what to do, etc. Not all adventure paths are well suited for RPG, because there should be freedom of choice and openness, enabling players to express themselves, and Kingmaker fits well into this genre. As to Kingmaker, this is one of the adventure paths that exists within the big role-playing Pathfinder system. Therefore, we were happy with Pathfinder as a setting. On the one hand, this is a familiar West European fantasy setting, whilst on the other hand, when in this universe you can come across crazy, one-of-a-kind goblins, who would burn it all up, who believe that a written word can drink your soul, and things like that. We used to play a handful of board games: Dungeons & Dragons, Gurps, Fusion and Seventh Sea, however, the most enjoyable of these games was Pathfinder, which stands out from the others with its astounding universe. We opted for an isometric RPG, but had yet to decide on the setting. So, we persuaded our management to take a chance with our idea - and things got rolling. Almost every team member has a similar story. However, from the very start it went in a slightly different direction, and when I finally got an opportunity to make a game that led me to this industry, I seized it. When I first came to the industry, I was keen to develop such games - role-playing, lavish with options and opportunities. I could find those people to talk and play… and this is how it all started. Later I discovered that the game was based on a role-playing system, for which pen-and-paper rules existed, and there were folks in Moscow who physically held those rules. This was an unusual game, telling a story and following weird rules. There was a game, Beholder 2, that sank deep into my mind. When I studied at school, computers were not yet widespread in Russia, but I was fortunate enough to have an opportunity to play computer games at my father’s workplace. ![]()
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